Media Summary: I do not own this. All credit goes to Craig Reynolds, who developed the GPU Boid Flocking Simulation with Predator — OpenGL Compute Shaders This is a current snapshot of my on-going work implementing Craig Reynolds' behaviour-
Boids Simulation Opengl - Detailed Analysis & Overview
I do not own this. All credit goes to Craig Reynolds, who developed the GPU Boid Flocking Simulation with Predator — OpenGL Compute Shaders This is a current snapshot of my on-going work implementing Craig Reynolds' behaviour- Procedural Modeling(L system) , Boids simulation using C++, openGL, FLTK