Media Summary: I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

Coding Adventure Boids - Detailed Analysis & Overview

I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from My attempt at solving the 3x3 Rubik's cube (by I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...

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Coding Adventure: Boids
Coding Challenge 124: Flocking Simulation
Just Boids | Useless Game Dev
Coding Adventure: Marching Cubes
Interactive Boids Simulation with Compute Shaders in Godot 2D (open source)
Coding Adventure: Game Idea Generator
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Clouds
Coding Adventure: Rubik's Cube
Code AI Swarms, Flocks & Hordes | Boids Scratch Tutorial
Coding Adventure: Terraforming
Coding Adventure: Procedural Moons and Planets
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Coding Adventure: Boids

Coding Adventure: Boids

Trying to create some

Coding Challenge 124: Flocking Simulation

Coding Challenge 124: Flocking Simulation

In this

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Just Boids | Useless Game Dev

Just Boids | Useless Game Dev

Boids

Coding Adventure: Marching Cubes

Coding Adventure: Marching Cubes

In this

Interactive Boids Simulation with Compute Shaders in Godot 2D (open source)

Interactive Boids Simulation with Compute Shaders in Godot 2D (open source)

Exploratory

Sponsored
Coding Adventure: Game Idea Generator

Coding Adventure: Game Idea Generator

I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ...

Coding Adventure: Making a Better Chess Bot

Coding Adventure: Making a Better Chess Bot

Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...

Coding Adventure: Clouds

Coding Adventure: Clouds

Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

Coding Adventure: Rubik's Cube

Coding Adventure: Rubik's Cube

My attempt at solving the 3x3 Rubik's cube (by

Code AI Swarms, Flocks & Hordes | Boids Scratch Tutorial

Code AI Swarms, Flocks & Hordes | Boids Scratch Tutorial

Learn how to

Coding Adventure: Terraforming

Coding Adventure: Terraforming

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: Ant and Slime Simulations

Coding Adventure: Ant and Slime Simulations

A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...