Media Summary: I do not own this. All credit goes to Craig Reynolds, who developed the Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the Procedural Modeling(L system) , Boids simulation using C++, openGL, FLTK
Boids Simulation In Opengl - Detailed Analysis & Overview
I do not own this. All credit goes to Craig Reynolds, who developed the Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the Procedural Modeling(L system) , Boids simulation using C++, openGL, FLTK GPU Boid Flocking Simulation with Predator โ OpenGL Compute Shaders