Media Summary: Personal and strongly opinionated rant about why one should never use This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
Deferred Tiled Shading - Detailed Analysis & Overview
Personal and strongly opinionated rant about why one should never use This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: In this talk, we'll present the new geometry rendering pipeline developed for idTech 8. Instead of rendering geometry in multiple ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...