Media Summary: The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Code samples derived from work by Joey de Vries, , author of All code samples, unless ...
Tiled Deferred Renderer Opengl - Detailed Analysis & Overview
The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Code samples derived from work by Joey de Vries, , author of All code samples, unless ... Hey Everyone this demo shows the latest update on my Graphics Engine that was made from scratch using C++ and DirectX11 ... Personal and strongly opinionated rant about why one should never use