Media Summary: This is my very first attempt at trying to perform close-to-real-time path tracing with It's slow, it's buggy, but it looks like it works! Some things I'll need to fix: Adding multiple spheres to a WebGL scene and adding reflections.
Webgpu Raytracer Test 01 - Detailed Analysis & Overview
This is my very first attempt at trying to perform close-to-real-time path tracing with It's slow, it's buggy, but it looks like it works! Some things I'll need to fix: Adding multiple spheres to a WebGL scene and adding reflections. Video demonstrating a selection of the demo scenes for the Git repo In this video / devlog, I show you my process of improving and creating my