Media Summary: For more information, or to purchase tickets to a future HandmadeCon, see Second talk on designing a programming language for games. Given on September 25, 2h talk cut to 45 minutes. 00:35 - About Deep Work 05:00 - How to Get Good Ideas 14:49 - How to Sabotage Deep Work and ...

Practice 2014 Jonathan Blow - Detailed Analysis & Overview

For more information, or to purchase tickets to a future HandmadeCon, see Second talk on designing a programming language for games. Given on September 25, 2h talk cut to 45 minutes. 00:35 - About Deep Work 05:00 - How to Get Good Ideas 14:49 - How to Sabotage Deep Work and ... A demo of a prototype programming language. Illustrates ideas from the previous two talks. The demo itself is only about an hour ... After this talk came a Question + Answer session, which you can find here:

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PRACTICE 2014: Jonathan Blow
A MAZE. / Berlin 2014 - Masterclass with Jonathan Blow
PRACTICE 2014 - Jonathan Blow
HandmadeCon 2015 - Jonathan Blow
Jonathan Blow on game design as a spiritual practice
A Programming Language for Games, talk #2
The problem with concise code (Jonathan Blow)
Jonathan Blow on Windows Terminal
Jonathan Blow about 'Deep Work' (GDC 2014)
Highly offensive Jonathan Blow clips to boost your productivity
Jonathan Blow: Tone Control, Episode #9 (2014)
Demo: Base language, compile-time execution
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PRACTICE 2014: Jonathan Blow

PRACTICE 2014: Jonathan Blow

PRACTICE 2014

A MAZE. / Berlin 2014 - Masterclass with Jonathan Blow

A MAZE. / Berlin 2014 - Masterclass with Jonathan Blow

Game designer

Sponsored
PRACTICE 2014 - Jonathan Blow

PRACTICE 2014 - Jonathan Blow

On Trying to Make Idea-Rich Games

HandmadeCon 2015 - Jonathan Blow

HandmadeCon 2015 - Jonathan Blow

For more information, or to purchase tickets to a future HandmadeCon, see http://handmadecon.org.

Jonathan Blow on game design as a spiritual practice

Jonathan Blow on game design as a spiritual practice

Game designer

Sponsored
A Programming Language for Games, talk #2

A Programming Language for Games, talk #2

Second talk on designing a programming language for games. Given on September 25,

The problem with concise code (Jonathan Blow)

The problem with concise code (Jonathan Blow)

Jonathan Blow's

Jonathan Blow on Windows Terminal

Jonathan Blow on Windows Terminal

Jonathan Blow

Jonathan Blow about 'Deep Work' (GDC 2014)

Jonathan Blow about 'Deep Work' (GDC 2014)

2h talk cut to 45 minutes. 00:35 - About Deep Work 05:00 - How to Get Good Ideas 14:49 - How to Sabotage Deep Work and ...

Highly offensive Jonathan Blow clips to boost your productivity

Highly offensive Jonathan Blow clips to boost your productivity

Jonathan Blow

Jonathan Blow: Tone Control, Episode #9 (2014)

Jonathan Blow: Tone Control, Episode #9 (2014)

Tone Control Episode 9 Source: https://www.idlethumbs.net/tonecontrol/episodes/

Demo: Base language, compile-time execution

Demo: Base language, compile-time execution

A demo of a prototype programming language. Illustrates ideas from the previous two talks. The demo itself is only about an hour ...

Techniques for dealing with lack of motivation, malaise, depression

Techniques for dealing with lack of motivation, malaise, depression

After this talk came a Question + Answer session, which you can find here: https://www.youtube.com/watch?v=ECwHZlvvVH4.