Media Summary: For more information, or to purchase tickets to a future HandmadeCon, see Second talk on designing a programming language for games. Given on September 25, 2h talk cut to 45 minutes. 00:35 - About Deep Work 05:00 - How to Get Good Ideas 14:49 - How to Sabotage Deep Work and ...
Practice 2014 Jonathan Blow - Detailed Analysis & Overview
For more information, or to purchase tickets to a future HandmadeCon, see Second talk on designing a programming language for games. Given on September 25, 2h talk cut to 45 minutes. 00:35 - About Deep Work 05:00 - How to Get Good Ideas 14:49 - How to Sabotage Deep Work and ... A demo of a prototype programming language. Illustrates ideas from the previous two talks. The demo itself is only about an hour ... After this talk came a Question + Answer session, which you can find here: