Media Summary: It's nice when a feature just works the first time. Unlike the frustration I felt earlier in this stream, adding the ability to " I'm guessing the player would like to know where they are. It's the little details that matter. Something that took me a while to work ... Danger! Excitement! Deleting code! I need some way to make the work I did here sound interesting. It's true that I deleted code, but ...
My Own Roguelike In Rust Remembering The Map - Detailed Analysis & Overview
It's nice when a feature just works the first time. Unlike the frustration I felt earlier in this stream, adding the ability to " I'm guessing the player would like to know where they are. It's the little details that matter. Something that took me a while to work ... Danger! Excitement! Deleting code! I need some way to make the work I did here sound interesting. It's true that I deleted code, but ... There's still a problem - we're drawing mobs even outside the player's visibility circle (the "Viewshed"). I needed to refactor the ... I'm back! This time with a side project. I tried Here's another one that took me a while to debug - because the systems don't run in any particular order, sometimes the
It took a few false starts, but here is where I learned how to create a Using the RNG we set up in the last video, we finally are able to create and display rooms! There's gonna be a Up until now, the program would generate a list of rooms, which we would just draw on the screen. In this video, I convert that data ... This was one of those times in which I just could not figure out what was going wrong during the stream, but now in hindsight ...