Media Summary: Following on from Part 1, I look at two common sampling methods that aim to reduce artefacts, bilinear and bicubic Professor Abbeel steps through the execution of various Sampling points uniformly from an arbitrary simplex: 2d demo
Linearalgebra26 Texture Point Sampling - Detailed Analysis & Overview
Following on from Part 1, I look at two common sampling methods that aim to reduce artefacts, bilinear and bicubic Professor Abbeel steps through the execution of various Sampling points uniformly from an arbitrary simplex: 2d demo This video is part of an online course, Interactive 3D Graphics. Check out the course here: Using supersampling, including stochastic supersampling, with WOW! Here's a handy node that can save you hundreds of thousands of instructions in your shaders and materials. This node ...
We now have support for sampler objects in CEPL :) With this and support for blending I feel the biggest holes in the cepl feature ...