Media Summary: This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ... This week I finally started to add lights to my C++/
Deferred Rendering Luz Engine Vulkan C 13 - Detailed Analysis & Overview
This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ... This week I finally started to add lights to my C++/ Added support for multiple light sources (point, directional and spot) in my