Media Summary: The simple task of turning a screen red takes on new complications when you have no graphics libraries and no drivers ... You can optimise for speed, power consumption or memory use & tiny changes can have a negligible or huge impact, but what ... Using Hello World to show how assemblers keep track of memory - but at the expense of two passes through the computer.

Assembly Programming Colour Computerphile - Detailed Analysis & Overview

The simple task of turning a screen red takes on new complications when you have no graphics libraries and no drivers ... You can optimise for speed, power consumption or memory use & tiny changes can have a negligible or huge impact, but what ... Using Hello World to show how assemblers keep track of memory - but at the expense of two passes through the computer. Professor Brailsford on why Goto is frowned upon, and yes, we didn't mention Dijkstra this time. Note - the Japanese characters ... How did punch card systems work? Professor Brailsford delves further into the era of mainframe computing with this hands-on ... Bashing out low-level code, it can be annoying to re-type the same commands over and over when you need to repeat a routine.

Why are code and data so separate? Robert Smith of Rigetti Quantum Computing explains how he uses Lisp code to generate ... Explaining machine code from the ground up! Famous for 'Compiler Explorer,' Matt Godbolt's code has appeared before on ... Just how do you turn basic number crunching into a physics system for gaming? Video Games

Photo Gallery

Assembly Programming & Colour - Computerphile
Sega Game Coding in Assembly - Computerphile
Optimising Code - Computerphile
Hello World (Assemblers, Considered Harmful?!) - Computerphile
GOTO, Goto & Goto - Computerphile
Punch Card Programming - Computerphile
Creating Your Own Programming Language - Computerphile
Subroutines in Low Level Code - Computerphile
Code vs Data (Metaprogramming) - Computerphile
Machine Code Explained - Computerphile
Game Physics (in Assembler) - Computerphile
Assembly Language in 100 Seconds
Sponsored
Sponsored
View Detailed Profile
Assembly Programming & Colour - Computerphile

Assembly Programming & Colour - Computerphile

The simple task of turning a screen red takes on new complications when you have no graphics libraries and no drivers ...

Sega Game Coding in Assembly - Computerphile

Sega Game Coding in Assembly - Computerphile

Audible 30 day free trial: http://www.audible.com/

Sponsored
Optimising Code - Computerphile

Optimising Code - Computerphile

You can optimise for speed, power consumption or memory use & tiny changes can have a negligible or huge impact, but what ...

Hello World (Assemblers, Considered Harmful?!) - Computerphile

Hello World (Assemblers, Considered Harmful?!) - Computerphile

Using Hello World to show how assemblers keep track of memory - but at the expense of two passes through the computer.

GOTO, Goto & Goto - Computerphile

GOTO, Goto & Goto - Computerphile

Professor Brailsford on why Goto is frowned upon, and yes, we didn't mention Dijkstra this time. Note - the Japanese characters ...

Sponsored
Punch Card Programming - Computerphile

Punch Card Programming - Computerphile

How did punch card systems work? Professor Brailsford delves further into the era of mainframe computing with this hands-on ...

Creating Your Own Programming Language - Computerphile

Creating Your Own Programming Language - Computerphile

What's in a

Subroutines in Low Level Code - Computerphile

Subroutines in Low Level Code - Computerphile

Bashing out low-level code, it can be annoying to re-type the same commands over and over when you need to repeat a routine.

Code vs Data (Metaprogramming) - Computerphile

Code vs Data (Metaprogramming) - Computerphile

Why are code and data so separate? Robert Smith of Rigetti Quantum Computing explains how he uses Lisp code to generate ...

Machine Code Explained - Computerphile

Machine Code Explained - Computerphile

Explaining machine code from the ground up! Famous for 'Compiler Explorer,' Matt Godbolt's code has appeared before on ...

Game Physics (in Assembler) - Computerphile

Game Physics (in Assembler) - Computerphile

Just how do you turn basic number crunching into a physics system for gaming? Video Games

Assembly Language in 100 Seconds

Assembly Language in 100 Seconds

Assembly

Why C is so Influential - Computerphile

Why C is so Influential - Computerphile

Why is C such an influential